News
    February 15, 2010
"Race for the Gold: The Winter Olympics Just Got Social"
By Christopher Mack at insidesocialgames.com
 
    February 10, 2010
"Social Games Come to Football Through Canadian Site"
By Christopher Mack at insidesocialgames.com
 
    January 12, 2010
NFL SOCIAL GAMES DELIVER NEW LEVEL OF ENGAGEMENT WITH CANADIAN FANS
 
    May 15, 2009
It's Friday! CSN Philly Testing New Online Interactive Element
 
    January 8, 2009
Get on the Road to the SUPER BOWL with Budweiser NFL Live – New Online Game Delivers Even More Fan Interactivity at TSN.ca
 
    March 31, 2008
Exponentia Launches NHL Live Mobile Game for Viewers of 2008 Stanley Cup Playoffs
 
    March 11, 2008
Exponentia and Labatt Bring Live Interactivity to NHL Fans on TSN.ca - Interactive online game available during TSN’s NHL broadcasts
 
    January 16, 2008
Dine Out Vancouver - Best Bite Awards
 
    September 30, 2007
Super Bowl Champion Colts choose PlayAction
 
    July 24, 2007
Spectator's guide to four explosive nights
 
    July 10, 2007
You can have a say in fireworks competition
 
    May 10, 2007
Indy 500® PlayAction Brings Interactive Gaming to ‘The Greatest Spectacle in Racing’
 
    April 25, 2007
Exponentia and NHL Announce Live Mobile Interactive Experience For Viewers Of 2007 Stanley Cup Playoffs
 
    March 5, 2007
Exponentia Announces Investment from Radio Owner Emmis
 
    January 26, 2007
Exponentia Rockets - Exponentia among 25 selected in “Ready to Rocket” list of hottest IT companies in BC
 
    January 24, 2007
Tech firm Exponentia among 25 set for liftoff
 
    December 21, 2006
Live events their own niche within wireless entertainment
 
    December 5, 2006
Exponentia and NHL Sign Multi-Year Rights Agreement for Live Mobile Game PlayAction
 
    October 2, 2006
Why We Don't Get the (Text) Message
 
    December 19, 2005
Exponentia and TSN Unveil First Live '3-Screen' Mobile Sports Game During 2006 IIHF World Junior Hockey Championship
 
    August 2, 2005
World's Largest Piano Lesson announces Moderated Chat
 
    June 30, 2005
Exponentia and TELUS Mobility Announce PlayAction, a First in Live Mobile Games for the 2005 TELUS Skins Game
 
    June 1, 2005
The World's Largest Piano Lesson™ Premieres - with interactive powered by Exponentia
 
    April 21, 2005
Globe And Mail comments on Get Your Vote On, developed by Exponentia
 
    April 13, 2005
Granville Island finds Mobile MUSE for PDA project
 
    April 8, 2005
PDA program knows where you are and acts as your guide
 
    December 23, 2004
Exponentia and TSN Launch Live Mobile Sports Game for 2005 IIHF World Junior Hockey Championship
 
    November 3, 2004
Raptors.com launches "High 5", enabling fans of the team to compete for prizes by making their picks before every Raptors game, powered by Exponentia.
 
    October 14, 2004
Exponentia begins 3rd season providing live mobile and web-based voting for TSN, Canada's Sports Leader.
 
    September 17, 2004
On September 17th a panel of experts chose Exponentia's Mobile MUSE proposal to develop cutting edge cultural content applications for the mobile device in advance of the 2010 Olympics in Vancouver. The proposal, submitted with a group of New Media partners was approved for funding and a prototype is scheduled for release in March 2005.
 
    August 30, 2004
The Montreal Canadiens join the roster of professional sports clients relying on Exponentia's suite of live interactive games to engage their fans. The Canadiens will launch Pick'n'Win with the beginning of the NHL season this year.
 
    July 16, 2004
The One Tonne Challenge, an initiative of Environment Canada's Climate Change Bureau, selects Exponentia to deliver compelling interactive entertainment to engage and educate visitors to the web-site. Climate Change Trivia, and a series of animated tips to introduce Canadians to how they can help reduce green-house gas emissions are due to launch in November, 2004.
 
    July 1, 2004
RLG International, a leading international management consultancy, partners with Exponentia to develop a suite of Performance Management applications that measure and track enterprise performance for their clients.
 
    June 20, 2004
Mobile.tsn.ca, TSN's mobile site featuring live scoring, stats and stories, is launched today. Exponentia designed, developed and delivers the mobile site, which is the feature sports link on all Bell Mobility phones.
 
    November 17, 2003
Exponentia signs a blanket contract to provide interactive services for EMMIS Communications, the 7th largest radio group in the U.S.
 
    October 11, 2003
Toronto Maple Leafs Launch Pick'n'Win, Powered by Exponentia!
 
    April 6, 2003
Exponentia's Technology Allows Fans to Call it as They See it During Stanley Cup® Playoffs on TSN
 
    March 14, 2003
Grizzlies.com launches latest innovation in online fan interaction: Total Access Pass, available now for free
 
    November 28, 2002
Edmonton Oilers Select Exponentia for Live Interactivity
 
    November 12, 2002
Exponentia Provides Live Polling Solution to TSN.ca
 
    April 5, 2002
The Vancouver Canucks and Exponentia announce Pilot of Membership-based platform of Exclusive Media and Interactive Services
 
    December 18, 2001
Grizzlies.com Launches Cyber Grizz
 
    November 19, 2001
Vancouver's Exponentia is First Company Awarded NewMIC Product Development Fund
 
 
  Live events their own niche within wireless entertainment
Ottawa, ON | December 21, 2006 | Cristina Howorun, Decima’ s Canadian New Media

He shoots, he scores! But that National Hockey League player isn’t the only one celebrating. Vancouver’s Exponentia signed a five-year deal with the NHL earlier this month to provide live-action interactive games to hockey fans across North America on their mobile phones – and both momentum and prospects are growing.

“We’ve already got a database of [more than] 1,000 users, and about 25% are actively playing,” says Jim Fawcett, managing partner at Exponentia. Fawcett and his partner Andrew Gregory started Exponentia about seven years ago, and now have a staff of 15. “We quietly launched it with only three teams, but players are really getting into it,” he says.

Fans wielding cell phones participate in the game, called PlayAction, in real time by answering trivia questions and making game predictions via SMS. Joining the action is fairly simple: users send their favorite team’s name to PlayAction’s short code – 24365 – before the puck drops. They then have to correctly answer eight questions using their mobile phone over the course of a game. User costs are low: 10 messages are sent (eight trivia/predictive, two administrative) at a cost of $0.25 each. An entire game costs the user $2.50, and billing is conducted through their carriers. “We’ve put the pricing on par with a coffee at a game,” explains Fawcett.

Fans can take the game online by creating leagues, drafting friends and keeping tabs on the top scores through PlayAction’s website, www.playaction. tv. “We were originally a Web-based game,” says Fawcett. “We had players ranging in age from nine to 99. When we expanded into mobile, we thought we’d have a database of younger players, but we’ve got players from all ages and more women than we originally thought.”

In terms of pro sports franchises, Exponentia has deals in place with the Toronto Maple Leafs, Phoenix Coyotes and Toronto Raptors. “We have the rights to run every NHL game now, but in order to run it properly we need to work closely with the pro sports teams to get the prizing and marketing component,” says Fawcett. PlayAction is available to more than 200 million cell phone subscribers in North America, and the company is in talks with several additional professional sports teams. They plan to build on their experience with the Raptors and expand further into the National Basketball Association, and eventually include other leagues such as the National Football League and Major League Baseball.

Under their current agreements with franchises, PlayAction is promoted at games and the team provides the prizes for fans. At the end of each game, the top three participants have their names entered into a draw for such items as game tickets and jerseys. “People win on a night-by-night basis. There are also prizes that run monthly and even the full season,” says Fawcett.

Trends would indicate interactive games that enable fans to participate in real time with their sport heroes are gaining prominence. Exponentia ran a similar PlayAction game during the 2005 IIHF World Junior Hockey Championships, and San Francisco-based AirPlay Network Inc. offers a comparable array of predictive/trivia games. AirPlay turns Java-enabled mobile phones into gaming devices, and currently has a deal in place with the NFL. They’ve already expanded into other television events, with Sprint PCS subscribers able to predict winners at the 2006 Emmy Awards, vote in poll questions and compete against other players.

Carlsbad CA’s NTN Buzztime Inc. specializes in interactive television games, and has been providing QB1 – a predictive strategy game played in conjunction with live NFL and collegiate games – to Canadians since 1986. Buzztime is unique in that games are played on proprietary “playmaker” devices in bars and restaurants, and users compete against other patrons and users across North America in real time. Buzztime offers more than a dozen games and provides 14 hours of scheduled play on a daily basis. Their games are available in 4,000 locations across North America and in 2005 nearly 61 million games were ayed.

Part of the game’s popularity stems from the cost to players: zero. Establishments subscribe to the service and offer the games as an incentive for patrons to visit and stay longer. While they offer an array of sports trivia and predictive games, “general knowledge trivia seems to be the most popular,” says Steve Breitner, Buzztime’s Canadian VP of hospitality sales. The publicly traded company launched a second channel in 2004, is establishing a presence in the UK (39 locations as of June 2006) and is now incorporating bile phones into their gaming.

“I think there’s a whole untapped market for us, in terms of mobile phones,” says Breitner from his Toronto office. Buzztime is currently offering an early-release version of a program using its Text2TV technology. For $0.99 players can send messages to other players via their mobile phones. After being screened by administrators, the message appears on the game’s large screen at locations across North America. The program is available in 11 major US cities but according to Breitner, Buzztime ans to expand into other markets.

The increasing popularity of wireless devices led Buzztime to form a partnership with Montreal’s Airborne Entertainment to offer mobile trivia games. The monthly subscription game service includes a choice of three different trivia games that users download onto their phones, through several major US carriers. Top players can see their names on real-time leader boards. “One day, cell phones could be our new aymaker,” says Breitner.

Fawcett doesn’t view AirPlay or Buzztime as any more competition than other sources of entertainment. “It’s a little more high frequency in terms of interactions. While we try to have 10 questions, AirPlay might have you looking at your phone upwards of 30 times. People want to be engaged in the [hockey] game, not their phones.” They developed a system where questions are sent out during intermissions and commercial breaks, enabling fans to focus on e hockey game.

“We plan on attacking a mass market, but so far it’s been a break-even proposition for us,” says Fawcett.

 
 
CareerPrivacyContact Us